Wikipedia's in-depth study of Paul Krugman

The Wikipedia article on Paul Krugman could use some love.

From the introduction:

...According to the Nobel Prize Committee, the prize was given for Krugman's work explaining the patterns of international trade and the geographic concentration of wealth, by examining the impact of economies of scale and of consumer preferences for diverse goods and services. Krugman is known in academia for his work on international economics (including trade theory, economic geography, and international finance), liquidity traps and currency crises. According to IDEAS/REPEC (a ranking of Economists by article citations), his work has made him one of the most influential economists in the world, and he is among the 12 most widely cited economists.

Oh, hey. He sounds pretty smart. I wonder what his economic views are?

Economic views
[This section requires expansion.]
Krugman identifies as a Keynesian and a saltwater economist, and he has criticized the freshwater school on macroeconomics.
In the wake of the 2007-2009 financial crisis he has remarked that he is "gravitating towards a Keynes-Fisher-Minsky view of macroeconomics." Post-Keynesian observers cite commonalities between Krugman's views and those of the Post-Keynesian school.

That's it. The shortest section of the whole article. On the subject which the man is the twelfth most quoted. It resorts entirely to labeling classes of economic theory without any description whatsoever as to why the man holds them. I am amused. It's pretty funny how much better Wikipedia editors are about keeping up with politics than with reading the work of the people they write about. ;-)

Were Penny Arcade a literary website and THQ a book publisher

The idea that THQ is somehow "disrespecting customers" with this kind of rhetoric misunderstands the situation as completely as it is possible to do so. In a literal way, when you purchase a book used, you are not a customer of theirs. If I am purchasing books in order to reward their creators, and to ensure that more of these ingenious codices are produced, I honestly can't figure out how buying a used book was any better than bootlegging. From the perspective of an author, they are almost certainly synonymous.

It's exceedingly rare that I purchase a book from a used bookstore these days. I got tired of miscategoized shelves, or being told that they didn't have a book when they did, or going online to Amazon or eBay and finding fifty copies of the book I was trying to buy listed out like some heathen index of commerce-related rituals. There's more, besides. At some point in the last few years, I became incredibly uncomfortable with the used books market.

...

I sold my old books for a long time, there's probably comics somewhere in the archive about it - you can imagine how quickly my cohort and I consume these things. It was sort of like Free Money, and we should have understood from the outset that no such thing exists. You meet one person who writes books for a living, just one, and it becomes very difficult to maintain this virtuous fiction.

I'm sorry, does this seem strange to anyone else? Video games aren't as unique as people would like to believe.

Used and new games are the exact same product only in theory. In practice, the online and multiplayer community will be much larger and more reliable at release. As the product grows older, multiplayer updates cease and the userbase wanes as players move on to other products. Eventually, sometimes within as little as four or five years, the publisher will kill the multiplayer server. I'd be hesitant to buy the multiplayer componant on a used game a few years old because chances are there's not much of it left.

This also ignores how, frequently, a pretty large percentage of profit is made very soon after launch day, before copies are used. This is one of the lines we've been fed about why DRM is used even through it's ineffective; it helps prolong the period where a new copy in the legitimate virtual and physical stores is the only version of the game available.

The mainstream game industry makes less sense to me every day. Every time I see something crazy like this with everyone making a fuss, I'm less sure that I'd like to have anything to do with it. Maybe I'll want a job in it someday and do follow up posts rationalizing everything for the benefit of a future employer. (Hello! :-)) Maybe I'll just stick with indie development on the side.

This End Up

My Ludum Dare 18 entry is complete. Grab it here and the (public domain) Game Maker source here. The result is better than I expected, but not amazing. But hey, for about fifteen hours of work in my first 48 hour competition, it's not bad.

ld18-screen1.png

I suppose I should write up a post mordum.

What went well

For my first competition, I'm happy that I even came out with a finished game.

Using a tool I'm intimately familiar with was a good choice. I hadn't used Game Maker for a real project quite some time, but the important things have barely changed since the 4.x days.

I still like the concept of defeating an enemy, watching it flip upside down, then using it's overturned belly as a platform. The rhinoceros rabbit was also fun, although the code behind it was a pretty big last minute hack.

What did not

Game Maker does not have an amazing workflow. I was using the "lite" version, and importing images was a pain. It especially didn't like transparent areas; I was pasting in images from Paint.net and then having to change the background transparency for every single sprite. Additionally, I had to reenter the tileset placement details and finagle with the level editor's tendency to corrupt the tiled background after major tileset modifications.

My engine going in was a quickie two hour job. As simple as it was, it turned out to have quite a number of bugs which surfaced dramatically when I started trying to implement gameplay. Additionally, I needed to have more than just player code written; a generic enemy object or some simple physics to inherit from would have helped a lot when I started slamming out code in a panic.

I didn't have a vast amount of time to work on the project. Maybe fifteen hours or so. This might not have been a big deal if my engine had been more complete.

Almost all the level design and gameplay came together in the last two hours. I noticed that people like Notch and Sophie H got something playable with as few game objects as possible as soon as possible. Several other people avoided making games that required much level design at all, a choice a began to envy in my last hour of work.

Takeaway

I'm going to switch to a different platform else next competition; something other than Game Maker. Aside from the annoying workflow, I don't like excluding people running operating systems other than Windows. I'm not comfortable enough with Unity3D and 3D modeling for it to really be a great choice. If I get really good at it in the meantime while tinkering with StarCats IV, I may consider it. LOVE2D is one possibility; the ease of LUA, all the built in classes, and the ease of packaging things up for distribution makes it very attractive. FlashPunk or Flixel is another choice. Flash may be a dying platform, but right now it runs on just about any desktop operating system and flash game developers get crazy numbers of people playing their stuff. It's no coincidence that it's preferable to have a web-based LD entry; the lower the barrier to entry, the more ratings you'll get. Finally, there's Javascript. Akihabara looks like a decent framework, and I am using web tech a lot at my current job.

I should also build up a decent engine before the next competition. But that would require planning and foresight. Ha! Maybe I'll just get good at a development platform instead.

Ludum Dare 18 Statement of Intent

Ludum Dare is a 48 hour game making competition. The theme this round is "Enemies as weapons." I'm participating!

So, yes. Make a complete game in a weekend. Can't be that hard, right? Cactus does it all the time...

DuckDuckGo

I've found the first privacy-sensitive search engine I'm actually willing to use: DuckDuckGo.

I mean, when you search for a programming question and it embeds the top answer from a related StackOverflow question as the first result? Or suggests pages from the official PHP documentation if it couldn't find other stuff that was good enough? And it has all those silly !w shortcuts to search other sites that I usually end up setting manually in every browser I use? Yes.

Scroogle, take note. It's privacy sensitive, but it's also actually enjoyable to use. Search is more than ten blue links on a page with conspiracy theories and all that.

 1 2 3 … 6 Next →

About